Paper Plane Tips: How to Fly Farther

Paper Plane is a gentle one-touch flyer, but long flights need a light touch. Holding lifts the nose and releasing dives, and every flight passes through a living room, a garden and a city skyline full of obstacles. Your score is the distance in metres plus 10 points for each star. These tips will help you keep the plane in the air longer.

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Use short taps

Long holds make the plane climb steeply and then fall hard when you let go. Short, regular taps keep it level and predictable. Find a gentle rhythm that holds your height, then lengthen or shorten the taps slightly to drift up or down. Smooth flying makes every obstacle easier to judge. Watch the plane's nose: when it stays nearly level, your rhythm is right.

Dive to build speed

Releasing lets the plane dive and pick up speed. If you need to climb over something tall, dive a little first and then hold, so the speed carries you upward. The plane also flies a little faster the farther you go, so keep your movements smaller on long flights. Avoid long dives close to the floor or ground, where there is no room to pull up.

Read the wind

Wind gusts push the plane up or down while you fly through them, and arrows show their direction. Spot them early and adjust before you enter: if a gust pushes down, climb slightly before it; if it pushes up, ease off. Fighting a gust once you are inside it often causes a crash.

Find the safe gap

Each obstacle leaves a clear band to fly through, between shelves and lamps indoors, trees in the garden and buildings in the city. Look ahead for the gap, not the obstacle, and line up early. Give balloons extra room, since they are easy to clip. Hitting anything ends the flight. Flying through the middle of each gap leaves room for small mistakes on both sides.

Grab stars safely

Each star is worth 10 points, the same as 10 metres of flight. Stars usually sit along the safe path, so you can collect many without risk. Skip any star that would pull you close to an obstacle: one crash costs far more distance than a star is worth. Chase a star only when the path to it is clear.

Questions

What are the three areas?
Every flight starts in a living room, then glides out into a garden and finally over a city skyline.
Does the plane get faster?
Yes. The plane slowly speeds up as you fly farther, so later parts of a flight need quicker decisions.
Is there a way to pause?
Yes. Press Esc or P on a keyboard, or use the pause button on screen.
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